_MI_PROCESS_STATE

//0x58 bytes (sizeof) struct _MI_PROCESS_STATE { VOID* SystemDllBase; //0x0 ULONG ColorSeed; //0x4 LONG RotatingUniprocessorNumber; //0x8 union _LARGE_INTEGER CriticalSectionTimeout; //0x10 struct _LIST_ENTRY ProcessList; //0x18 struct _MMPTE* SharedUserDataPte; //0x20 ULONG FreePaeEntries; //0x24 struct _PAE_ENTRY FirstFreePae; //0x28 volatile LONG AllocatedPaePages; //0x48 ULONG PaeLock; //0x4c union _SLIST_HEADER PaeEntrySList; //0x50 };